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Luna van Egdom
Luna van Egdom
A fairy making enchanting Pixel Art & Games
Gelderland, Netherlands

Summary

Pixel Artist & Game Developer

Broad game development skillset including Landscapes, Lighting, Shaders (using Shader Graph tools), Unity, VFX, Procedural Generation, User Experience focused gameplay programming, feel balancing & design.

Skills

Concept DesignEnvironment DesignIllustrationLightingLow-poly ModelingVisual EffectsGame DesignGame DevelopmentLevel DesignShadersPixel ArtProgrammingUnityGame Art

Software proficiency

Aseprite
Aseprite
Unity
Unity
C#
C#
Blockbench
Blockbench
Blender
Blender
Maya
Maya
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere
Jetbrains Rider
Jetbrains Rider
Visual Studio
Visual Studio
Paint.NET
Paint.NET
Krita
Krita
Godot
Godot
FL Studio
FL Studio
Python
Python

Productions

    • Video Game
      Terraria
    • Year
      2011
    • Role
      Pixel Artist
    • Company
      Re-Logic
    • Video Game
      Atomic Owl
    • Year
      2025
    • Role
      Pixel/Tech Artist
    • Company
      Atomic Owl

Experience

  • Terraria at Re-Logic
    September 2023 - Present

    Pixel Art asset creation and animation for Terraria including Backgrounds, Tiles, Pets, Equipment and more.

  • Atomic Owl at Monster Theater
    September 2022 - April 2023

    Pixel Environment Art, Tiles, Shaders, VFX, Lighting, Particles.

  • Internship All-Round Indie Game Developer at Degoma
    Amsterdam, NL
    February 2019 - July 2019

    Level & Boss Design, Gameplay Balancing, Code Refactoring & Optimization.