Luna van Egdom
A fairy making enchanting Pixel Art & Games
Gelderland, Netherlands
Summary
Pixel Artist & Game Developer
Broad game development skillset including Landscapes, Lighting, Shaders (using Shader Graph tools), Unity, VFX, Procedural Generation, User Experience focused gameplay programming, feel balancing & design.
Skills
Concept DesignEnvironment DesignIllustrationLightingLow-poly ModelingVisual EffectsGame DesignGame DevelopmentLevel DesignShadersPixel ArtProgrammingUnityGame Art
Software proficiency

Aseprite

Unity

C#

Blockbench

Blender

Maya

CLIP STUDIO PAINT

Photoshop

Substance 3D Painter

Premiere

Jetbrains Rider

Visual Studio

Paint.NET

Krita

Godot

FL Studio

Python
Productions
Video Game
Terraria
Year
2011
Role
Pixel Artist
Company
Re-Logic
Video Game
Atomic Owl
Year
2025
Role
Pixel/Tech Artist
Company
Atomic Owl
Experience
Pixel Art asset creation and animation for Terraria including Backgrounds, Tiles, Pets, Equipment and more.
Atomic Owl at Monster Theater
September 2022 - April 2023
Pixel Environment Art, Tiles, Shaders, VFX, Lighting, Particles.
Internship All-Round Indie Game Developer at Degoma
Amsterdam, NL
February 2019 - July 2019
Level & Boss Design, Gameplay Balancing, Code Refactoring & Optimization.