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Global Game Jam 2021 - Fairy Lost -

Made for the the Global Game Jam 2021 in roughly 48 hours!
Winner of the Global Game Jam NL - best art & visuals.
Second place in tech, music & overall!

Explore a mysterious magical forest as a lost fairy on her way back home. Encounter mythical creatures and help them find what they lost.

I was in charge of Pixel Art, VFX, Programming and Modeling Assistance.

For the modeling workflow we made sure to work on a low texel density to create a pixel art feel and the ability for me to manually create textures using Aseprite. I settled for the AAP-64 palette for the entire game to make sure the art style is consistent. I chose the AAp-64 palette for it's vibrant colors, great range in blue & green colors and general fantasy aesthetic.

For the VFX workflow I tried various things. Subtle fog on the water by rendering pixel textures with low opacity. Glowing Fungi by creating Aura 2 volumetric lighting, emissive textures and a point light to emphasize the spores.

As far as the character controller goes, I wanted to make sure the player felt as free as a pixie, enabling the ability to do playful somersaults, rolling and cool wind magic!

Kian "Baardus" Kreikamp - (3D Modeling, Level Design)

Daphne "Meowl" Zwarts - (3D Modeling, Animation, UI, Spriting Assistance)

Danae Dekker - (Music & Audio Design, Narrative)

Maiko Steeman - (Programming, Puzzle Design)

Gameplay Footage

Dragon Overlook

Dragon Overlook

Flower Field

Flower Field

Knight

Knight

Pixel Art workflow

Pixel Art workflow

Dragon Texture

Dragon Texture

Particles

Particles

Tiles

Tiles

Lake

Lake

Giant

Giant